CGMA – Cloth Creation and Simulation for Real-Time

CGMA – Cloth Creation and Simulation for Real-Time
English | Tutorial | Size: 15.71 GB


With CGMA disappearing into that dark night, I wanted to make sure that any of the former students had complete access to this course–all of the resources, videos, and homework. Why stop there? Why not make it free for everyone? While its five years old (what??!) there’s still a few good nuggets of info here, and the fundamentals, I hope, are still relevant.

Advanced Character Creation with Ben Erdt

Advanced Character Creation with Ben Erdt
English | Tutorial | Size: 14.49 GB


Join senior Blizzard character artist Ben Erdt and learn to build advanced characters for game cinematics!

The Gnomon Workshop – Character Creation for Production

The Gnomon Workshop – Character Creation for Production
English | Tutorial | Size: 5.20 GB


Learn the entire process of bringing a character to life from 2D concept to 3D final render. This 8-hour workshop by Antonio Mossucca, a lookdev and character artist for Scanline VFX, Framestore and Axis Studios, shares the culmination of his skills learned throughout his career working at top studios.

Flipped Normals – Material Creation for AAA Games

Flipped Normals – Material Creation for AAA Games
English | Tutorial | Size: 6.61 GiB


In this course, you’ll learn how to create high-end materials for games. Senior Environment Artist, Emiel Sleegers, will be your instructor and will show you every single step of the process.