Unreal Engine C++ The Ultimate Shooter Course Fix
English | Size: 114.6MB
Category: Game Dev
The course is compatible with any version of Unreal Engine, including Unreal Engine 5!
NOTE: 345+ videos are still in the process of being mastered and uploaded.
This is the most comprehensive Unreal Engine tutorial series on the internet. You will create a shooter game complete with AAA quality gameplay mechanics. Learn the theory behind the gameplay mechanics of shooter games, then implement them in this beautiful game project.
Topics covered are:
1)Character creation and movement
2)Input for PC and console controllers
3)Extensive use of Animation Blueprints (and Anim Instances, their C++ parents)
4)1D and 2D Blendspaces
5)Strafing
6)Turn-in-place
7)Aim Offsets
8)Inverse Kinematics
9)Animation Curves
10)Character lean when running
11)Crouching (with dynamic capsule resizing)
12)Turn hips while running
13)Weapon fire with recoil animations
14)Reloading
15)Weapon blast and impact particles
16)Weapon beam particles (smoke trails)
17)Bullet shell eject particles
18)Sound effects
Blending animations per bone, by bool, and by enum – play one animation with one part of the body (running or crouching) while simultaneously playing another animation with another part of the body (reload, aim, or weapon fire)
1)Attach and equip different weapons (pistols, submachine guns, assault rifles)
2)Automatic and semi-automatic gunfire
3)Move different gun parts (the clip/magazine, and pistol slide) during animations
4)Camera zoom while aiming
5)Dynamic crosshairs that spread in reaction to:
6)Character speed
7)Weapon fire
8)Aiming
9)Jumping
10)Different crosshairs per weapon
11)Widget components, showing:
12)Item names
13)Item types
14)Ammo counts
15)Item rarity
16)HUD animations
17)Full item inventory system
18)Data tables, in Blueprints and C++
19)Curves to control:
20)Item movement during pickup
21)Color and brightness pulse for material effects
22)Material creation, including:
23)Post-process materials
24)Dynamic material instances
25)Setting material properties from C++
26)Driving material properties with curves
27)Material functions
28)Blending materials together
29)Outline effects
30)Glow/pulse effects
31)Retargeting animations
32)Retargeting whole Animation Blueprints
33)Numerous gameplay algorithms
34)Use of data structures, including:
35)structs
35)enums
36)arrays
37)maps
and more
1)Animation montages
2)Anim Notifies for sounds, weapon trails, and custom notifies
3)Sync markers for footsteps and sync groups
4)The course comes with a huge amount of assets, including:
5)Sounds
6)Textures
7)Particle effects
8)Meshes
9)Delegates
10)Interfaces
11)Dynamic footsteps that spawn different sounds and particle systems depending on the surface type
12)Physical materials and surface types
13)Niagra particle systems
14)Line traces
15)Enemy AI
16)Behavior Trees and Blackboard Components
17)Multiple enemy types with varying levels of Health, Damage, Size and Movement Speed
18)Headshot damage, with:
19)Higher damage for headshots
20)Number widgets that pop up and animate with bullet hits
21)Different colored numbers for headshots
22)Character and enemy health bars
23)Enemy patrol, agro, chase and attack player
24)Death mechanics
25)Stun mechanics
26)Melee attacks with melee weapon trails
27)Explosives that cause damage and death
28)Level prototyping
29)Creating full levels based on our prototypes using professional assets
30)Light baking
31)Post-process effects
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