Unreal Engine C++ The Ultimate Shooter Course Fix

Unreal Engine C++ The Ultimate Shooter Course Fix
English | Size: 114.6MB
Category: Game Dev


The course is compatible with any version of Unreal Engine, including Unreal Engine 5!

NOTE: 345+ videos are still in the process of being mastered and uploaded.

This is the most comprehensive Unreal Engine tutorial series on the internet. You will create a shooter game complete with AAA quality gameplay mechanics. Learn the theory behind the gameplay mechanics of shooter games, then implement them in this beautiful game project.

Topics covered are:

1)Character creation and movement

2)Input for PC and console controllers

3)Extensive use of Animation Blueprints (and Anim Instances, their C++ parents)

4)1D and 2D Blendspaces

5)Strafing

6)Turn-in-place

7)Aim Offsets

8)Inverse Kinematics

9)Animation Curves

10)Character lean when running

11)Crouching (with dynamic capsule resizing)

12)Turn hips while running

13)Weapon fire with recoil animations

14)Reloading

15)Weapon blast and impact particles

16)Weapon beam particles (smoke trails)

17)Bullet shell eject particles

18)Sound effects

Blending animations per bone, by bool, and by enum – play one animation with one part of the body (running or crouching) while simultaneously playing another animation with another part of the body (reload, aim, or weapon fire)

1)Attach and equip different weapons (pistols, submachine guns, assault rifles)

2)Automatic and semi-automatic gunfire

3)Move different gun parts (the clip/magazine, and pistol slide) during animations

4)Camera zoom while aiming

5)Dynamic crosshairs that spread in reaction to:

6)Character speed

7)Weapon fire

8)Aiming

9)Jumping

10)Different crosshairs per weapon

11)Widget components, showing:

12)Item names

13)Item types

14)Ammo counts

15)Item rarity

16)HUD animations

17)Full item inventory system

18)Data tables, in Blueprints and C++

19)Curves to control:

20)Item movement during pickup

21)Color and brightness pulse for material effects

22)Material creation, including:

23)Post-process materials

24)Dynamic material instances

25)Setting material properties from C++

26)Driving material properties with curves

27)Material functions

28)Blending materials together

29)Outline effects

30)Glow/pulse effects

31)Retargeting animations

32)Retargeting whole Animation Blueprints

33)Numerous gameplay algorithms

34)Use of data structures, including:

35)structs

35)enums

36)arrays

37)maps

and more

1)Animation montages

2)Anim Notifies for sounds, weapon trails, and custom notifies

3)Sync markers for footsteps and sync groups

4)The course comes with a huge amount of assets, including:

5)Sounds

6)Textures

7)Particle effects

8)Meshes

9)Delegates

10)Interfaces

11)Dynamic footsteps that spawn different sounds and particle systems depending on the surface type

12)Physical materials and surface types

13)Niagra particle systems

14)Line traces

15)Enemy AI

16)Behavior Trees and Blackboard Components

17)Multiple enemy types with varying levels of Health, Damage, Size and Movement Speed

18)Headshot damage, with:

19)Higher damage for headshots

20)Number widgets that pop up and animate with bullet hits

21)Different colored numbers for headshots

22)Character and enemy health bars

23)Enemy patrol, agro, chase and attack player

24)Death mechanics

25)Stun mechanics

26)Melee attacks with melee weapon trails

27)Explosives that cause damage and death

28)Level prototyping

29)Creating full levels based on our prototypes using professional assets

30)Light baking

31)Post-process effects

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