
English | Size: 3.09 GB
Genre: eLearning
Build production-ready VR Multiplayer apps & games in Unity 6 LTS with Normcore 2 networking, Meta XR & Unity XR
What you’ll learn
Build a Quest-ready VR project in Unity 2023 LTS from blank scene to APK.
Integrate Normcore 2 for low-latency voice, transforms and custom RPCs
Rig Ready Player Me avatars and drive full-body IK with XR Interaction
Add multiplayer grabbing, physics-based weapons and ownership transfer.
Meta avatar integration with normcore
Ready Player me avatar integration with Final IK full body and Normcore
Creating a smooth, cross-platform multiplayer experience in virtual reality can feel overwhelming—especially when you need rock-solid voice chat, realistic hand interactions and avatars that truly represent your players. This practical masterclass guides you step-by-step through building those features in Unity 6 LTS, powered by the lightning-fast Normcore 2 realtime networking stack, the latest Unity XR & Meta XR SDK for Quest 2/3/Pro, plus industry-standard tools like Ready Player Me, Final IK, Meta Avatars and the XR Interaction Toolkit.
What we cover
- Multiplayer foundations – Compare leading SDKs, weigh pros and cons, and architect authoritative versus client-hosted setups.
- Hands-on Unity XR workflow – Configure input and locomotion, rig full-body avatars with Ready Player Me, and add immersive physics-based grabbing.
- Voice & data synchronisation – Integrate Normcore’s built-in spatial voice chat and networked variables for latency-free gameplay.
- Meta XR ecosystem – Deploy to Quest in minutes, enable Meta Avatars for cross-app identity, and tap platform social features.
- Best-practice polish – Optimise bandwidth, profile server costs, implement lobby/room flows, and add persistence for live Metaverse spaces.
By the end, you’ll have a reusable template scene that supports grab interactions, proximity voice, cross-device play and cloud scaling—ready to slot into your own VR game or enterprise collaboration app. No prior multiplayer experience is required—just comfortable C# scripting and basic Unity knowledge.
Enroll now to leapfrog months of R&D and launch VR worlds that just work online!
Who this course is for:
- Indie devs who want to turn their single-player VR prototype into a live multiplayer world.
- Unity hobbyists curious about Normcore or Meta XR SDK but unsure where to start.
- Technical artists building immersive training, social or metaverse apps for Quest.
- Game-design students who need a production-grade multiplayer template for their capstone
- Want VR multiplayer learning .
- Who want to explore multiplayer SDK s in Unity .
- To learn Meta avatar and Normcore integration .

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