Udemy – Unreal Engine 5 – Build Interaction Systems (RPGs, Souls-like)

Udemy – Unreal Engine 5 – Build Interaction Systems (RPGs, Souls-like)
English | Tutorial | Size: 1.63 GB


Build an Steam-Ready Interaction System with Blueprints and C++ – Create Interactable actors,, UI Prompts, and more

Master one of the most essential systems in modern game development – the Interaction System. Whether you’re building an RPG, a Souls-like, or any game where players interact with objects in the world, this course will give you the skills to design and implement a professional, expandable interaction system in Unreal Engine 5.

In this step-by-step course, you’ll learn how to:

Programming Fundamentals with Blueprints, C++, and Unreal Engine with a e-book that is included with the course

Design and define interaction system requirements to understand the why and how we want to build such a system for our games

Design and build an interface with an Interact function that makes your interaction system modular and reusable across multiple objects

Create a base blueprint interactable actor to use as the foundation for all future interactable objects in your game

Set up input actions and mappings so your player can seamlessly trigger interactions in a flexible, scalable way

Design a custom widget with text and images that acts as a dynamic interaction prompt for the player

Implement distance-based logic to determine which object is closest and should display its prompt

Add an optional larger collider for interactable hints, guiding players toward important objects in your game world

By the end of the course, you’ll have built a fully functional, commercial-ready interaction system. This interaction system you can drop into RPGs, action-adventure games, survival games, or any project where players interact with the environment.

This course is designed for Unreal Engine beginners to intermediate developers, with a focus on both Blueprints and C++ to show you how professional developers combine both for maximum power.

If you’ve ever wanted to build gameplay that feels polished, responsive, and player-friendly, this course is for you.

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