Udemy – Unity Tips: Position, Rotation, Scale

Udemy – Unity Tips Position Rotation Scale BOOKWARE-SOFTiMAGE
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Learn Unity API and Math behind the movement, rotation and scale, one task per lecture!

The main goal of this course, as its name suggests, is to teach you how to perform movement, rotation and scaling of Unity gameobjects.

In the Position section, we will start with the vector math basics. Each lecture represents a task that you could try to do yourself after I give you some theory and code examples. We’ll cover most if not all the ways you can move an object or calculate its position:

By using transform methods

By using Matf and Vector methods

By applying velocity to the rigidbody

By using animation

We’ll cover vector operations such as addition, subtraction, scalar multiplication, dot and cross products and normalization, and try them out in real game development tasks you might face.

Next, we’ll take a look how to use Euler Angles and Quaternions in order to Rotate your gameobjects. I’ll show you pros and cons of each approach and, of course, provide you with some challenging tasks to solidify your new knowledge.

Finally, you will work with the Scale. In this rather small section you will learn how to change the object size to achieve your goals such as a sprite flip or modifying the parent object without affecting the children. We’ll also take a look on how to scale the 4-th dimension – the time itself.

In this course, you will also learn how to get input from different sources such as keyboard, mouse and touchscreen, take a look at raycasting, rigidbody, and a lot of other cool stuff that you can use during the game development. And of course you can freely experiment with the code I provide with my repository.
Who this course is for:

C# developers who just started learning Unity and need to learn Unity API to move, rotate and scale objects
Unity beginners who don’t feel comfortable enough with the vector and quaternion math

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