Udemy – Houdini 101 Your First Steps in Procedural FX

Udemy – Houdini 101 Your First Steps in Procedural FX
English | Tutorial | Size: 14.2GB


A step-by-step guide to mastering Houdini’s essential tools and techniques

We will start this course of from very basics how to navigate in the scene around and then we will take a brief tour of Houdini all of different contexts what they are and why they are here and in the process we will build entire scene from importing geometry assigning materials lighting and rendering our scene.

Once we have established our foundation then we will take a deep dive into the Houdini SOP context and in here we will take a look at different geometry grouping techniques geometry attributes transferring the attributes driving extrusion from attributes.

And then we will take a look at copying and instancing how to orient instance geometry instance attributes copying multiple geometry.

And then we will learn about VEX and VOPs and how to work with VOPs and then we will take a look at writing vex code and we will learn about different data types and how to create parameters and channels.

And then we will learn about working with volumes in Houdini how to create procedural skyscape and hero clouds working with smoke solver and pyro solver for creating smoke, fire, and explosion simulations rendering fire and explosions working with ACES and rendering with ACES Color space.

And then we will dive into particles how to create particle simulation working with particle forces creating our own particle forces. And then we will take a look at POP Grains for creating sand and snow simulation.

And then we will learn about Houdini RBD Bullet solver for creating rigid body simulation, creating destruction simulation, fracturing the geometry.

And then we learn about vellum solver for creating soft body simulation. And we will finish this course off with flip fluids how to create both large and small scale fluid simulations. We will learn about flip viscosity to create viscous fluids. We will learn how to import geometry in Solaris for rendering and we will learn about Karma XPU for rendering.

Some key topics we’ll cover include:

Introduction & Basics

Navigating the scene

Overview of Houdini contexts

Building a Scene

Importing geometry

Assigning materials

Lighting and rendering

Houdini SOP Context

Geometry grouping techniques

Geometry attributes & transferring

Driving extrusion from attributes

Copying & Instancing

Orienting instance geometry

Instance attributes

Copying multiple geometries

VEX & VOPs

Working with VOPs

Writing VEX code

Understanding data types, parameters, and channels

Volumes & Simulations

Creating procedural skyscape & hero clouds

Smoke & pyro solver for fire/explosion simulations

Rendering with ACES color space

Particles & POP Grains

Particle simulation & forces

Creating sand and snow simulations

Rigid Body Dynamics (RBD) & Vellum Solver

Bullet solver for rigid body/destruction simulations

Fracturing geometry

Soft body simulations with Vellum

Flip Fluids & Rendering

Large and small-scale fluid simulations

Flip viscosity for viscous fluids

Importing geometry in Solaris for rendering

Rendering with Karma XPU

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