Udemy – Photorealistic Motorcycle Render Using Sketchup & Vray 4.2

Udemy – Photorealistic Motorcycle Render Using Sketchup & Vray 4.2
English | Size: 688.7MB
Category: Tutorial


In this course we will learn the procedure of basic rendering automotive and get a photorealistic image with easy and simple steps , we will setup the light, edit the materials and shooting with camera , then we will render using vray for sketchup 4.2 and make a post-production using Adobe photoshop

Joel Grimes – Dramatic Portrait Masterclass

Joel Grimes – Dramatic Portrait Masterclass
English | Size: 6.8GB
Category: Tutorial


Come behind the scenes with me and learn how to plan, setup, shoot, and retouch your images to produce incredible dramatic portraits.

Gnomon – Product Rendering with V-Ray (2020) with Jesse Flores

Gnomon – Product Rendering with V-Ray (2020) with Jesse Flores
English | Size: 1.4GB
Category: Tutorial


Discover what it takes to make great-looking product renders for print, packaging, and online marketing materials. By breaking down and investigating real-world examples and what techniques are used to showcase products in reality, instructor Jesse Flores reveals how to create an effective digital lighting workflow using Maya and V-Ray that offers complete control over the lighting in your scene, as well as how to rebuild renders in post-production as the final stage.

Flipped Normals – Introduction to Sculpting

Flipped Normals – Introduction to Sculpting
English | Size: 9.1GB
Category: Tutorial


Introduction to Sculpting
If you’ve ever wanted to learn how to sculpt, Introduction to Sculpting will give you the tools you need to become a great artist. With over 14 hours of high-quality training, you will be introduced to concepts that will transform your art. Learn what appeal is, understand gesture, block out your sculpts, sculpt stylized characters, and much more!

Artstation – Mechanical Skull – Michael Pavlovich

Artstation – Mechanical Skull – Michael Pavlovich
English | Size:
Category: Tutorial


We start by using 2D reference to help us make a gorilla skull in ZBrush, turn that into a mechanical version using a variety of techniques, from sculpting to SubD modeling, booleans, alphas, and more! From there we create a “game res” showing a variety of overlapping techniques using ZBrush, Maya, and HeadUs (although most techniques are transferable to your 3D package of choice). While doing this we discuss best practices for UV seams and vertex costs, balancing fidelity with optimization, and finally end up in Marmoset Toolbag to discuss baking mesh maps.