The Gnomon Workshop – Creating Environment Concept Art for Games – Asim A. Steckel

The Gnomon Workshop – Creating Environment Concept Art for Games – Asim A. Steckel
English | Tutorial | Size: 1.3GB


Creating and developing production art for games demands not only a deep understanding of the needs and goals of other departments in a game studio but also the consciousness and knowledge of technical restrictions. This 3-hour workshop covers these essential topics in a real game-dev context to share with you how you can visually communicate ideas with other departments in a studio while also understanding their needs and limitations.

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