The Gnomon Workshop – Designing & Modeling a Creature with Scales – Creating Production-Ready Assets for VFX using Zbrush & Maya with Dan Weiss

The Gnomon Workshop – Designing & Modeling a Creature with Scales – Creating Production-Ready Assets for VFX using Zbrush & Maya with Dan Weiss
English | Tutorial | Size: 1.8GB


Learn how experienced character artists create production-ready creatures for a visual effects pipeline with this in-depth ZBrush and Maya modeling workshop by Senior Character Artist Dan Weiss.

The Gnomon Workshop – Creating a Photorealistic 3d Prop for Production – Modeling & Shading Workflow for Maya, Mari & V-Ray with Babak Bina

The Gnomon Workshop – Creating a Photorealistic 3d Prop for Production – Modeling & Shading Workflow for Maya, Mari & V-Ray with Babak Bina
English | Tutorial | Size: 1,014.1MB


Learn how to make photorealistic, production-ready props with this complete modeling and shading guide by Babak Bina, Senior 3D Generalist at Scanline VFX and filmmaker.

The Gnomon Workshop – Real-Time Filmmaking in Unreal Engine 5 – The Eye Calanthek – The Making of The Award-Winning Short Film with Aaron Sims

The Gnomon Workshop – Real-Time Filmmaking in Unreal Engine 5 – The Eye Calanthek – The Making of The Award-Winning Short Film with Aaron Sims
English | Tutorial | Size: 2.2GB


Director Aaron Sims explores the power of storytelling in Unreal Engine 5 and invites participants to discover his UE5 workflow and process behind the making of the award-winning short film, THE EYE: CALANTHEK.