The Gnomon Workshop – The Making of Red Myst with Maarten Verhoeven – Concepting Biomech Monsters in Zbrush, Marvelous Designer, Keyshot & Photoshop

The Gnomon Workshop – The Making of “Red Myst” with Maarten Verhoeven – Concepting Biomech Monsters in Zbrush, Marvelous Designer, Keyshot & Photoshop
English | Tutorial | Size: 1.1GB


Maarten Verhoeven is known for his dark and mysterious character and creature concepts. His optimized workflow allows him to sketch, sculpt, and post-process his signature designs at an impressive speed.

The Gnomon Workshop – Designing & Modeling a Creature with Scales – Creating Production-Ready Assets for VFX using Zbrush & Maya with Dan Weiss

The Gnomon Workshop – Designing & Modeling a Creature with Scales – Creating Production-Ready Assets for VFX using Zbrush & Maya with Dan Weiss
English | Tutorial | Size: 1.8GB


Learn how experienced character artists create production-ready creatures for a visual effects pipeline with this in-depth ZBrush and Maya modeling workshop by Senior Character Artist Dan Weiss.

The Gnomon Workshop – Creating a Photorealistic 3d Prop for Production – Modeling & Shading Workflow for Maya, Mari & V-Ray with Babak Bina

The Gnomon Workshop – Creating a Photorealistic 3d Prop for Production – Modeling & Shading Workflow for Maya, Mari & V-Ray with Babak Bina
English | Tutorial | Size: 1,014.1MB


Learn how to make photorealistic, production-ready props with this complete modeling and shading guide by Babak Bina, Senior 3D Generalist at Scanline VFX and filmmaker.