Unreal Engine – Open World Landscapes

Unreal Engine – Open World Landscapes
English | Size: 13.4GB
Category: Tutorial


In this game design course, you’ll learn how to use Unreal Engine 4’s Landscape and Foliage Editing tools so that YOU can build open world environments like seen in “Legend of Zelda: Breath of the Wild.” Knowing how to use these tools is a critical skill for those aspiring to be Level Designers or Environment Artists!

Skillshare – Filmmaking with Unreal and Quixel Megascans

Skillshare – Filmmaking with Unreal and Quixel Megascans
English | Size: 1.1GB
Category: Tutorial


Real-time rendering is undoubtedly the future of filmmaking. I’ve used it for personal and professional filmmaking and animation work since the first versions of Unreal 4. Without the need for a powerful render farm, you can build beautiful worlds and sets within a free game engine and render it on a single pc. Unreal now has a host of tools aimed at filmmakers, and can easily be your one stop shop for bringing your animations to life. Quixel Bridge allows you to bring thousands of photorealistic models and textures into Unreal for use at no extra cost. I’ve been so excited to get to use these two powerful tools in my own work, and hopefully with this course, you can easily add them into yours.

Gumroad – Advanced Visual Effects in Unreal: Materia BOOKWARE-SOFTiMAGE

Gumroad Advanced Visual Effects in Unreal: Materia BOOKWARE-SOFTiMAGE
English | Size: 1.37 GB
Category: Tutorial


This training course takes you through the entire pipeline of creating the Materia Orb effect. Learn to author the FX Mesh source content in Houdini and the textures in Substance Designer. Then you’ll import the content into UE4 where you’ll make all of the shaders and dive into Niagara, where you’ll learn how to make AAA quality particle effects.

Advanced Visual Effects in Unreal – Materia (Niagara)

Advanced Visual Effects in Unreal – Materia (Niagara)
English | Size: 1.1GB
Category: Tutorial


This training course takes you through the entire pipeline of creating the Materia Orb effect. Learn to author the FX Mesh source content in Houdini and the textures in Substance Designer. Then you’ll import the content into UE4 where you’ll make all of the shaders and dive into Niagara, where you’ll learn how to make AAA quality particle effects.