Linux Academy – Red Hat Certified System Engineer RHEL 7 (RHCE)

Linux Academy – Red Hat Certified System Engineer RHEL 7 (RHCE)
English | Size: 2.85 GB
Category: Tutorial


If you are a RHCSA progressing to becoming an RHCE, you have two options. You can continue preparing for the Red Hat Enterprise Linux 7 version of the course and take the current RHCE exam (EX300) until June 2020. Or you can elect to prepare for the new exam (EX294), based on the upcoming release of Red Hat Enterprise Linux 8.

Brainwave-Sync – The Fractal Meditation System

Brainwave-Sync – The Fractal Meditation System
English | Size: 2.30 GB
Category: Tutorial


The Fractal Meditation System is a new concept designed by Brainwave-Sync. The system combines video and audio to create a powerful brainwave meditation effect. As the brainwave entrainment audio takes you into the desired meditative entrainment state, the fractal animations work to enhance the effect by visually stimulating the mind into an enhanced awareness.

Skillshare – Blender: Particle system masterclass

Skillshare – Blender Particle system masterclass
English | Size: 2.9GB
Category: Tutorial


This course presents you with the settings in the particle system of Blender.
In this class, you will learn how to use the particle system in blender.
This class has an introduction where you will understand the settings in the particle system. After you know the basics it is time for some fun exercises.

Udemy – Linux System Programming

Udemy – Linux System Programming
English | Size: 3.89 GB
Category: Tutorial


Learn Advanced Linux System Programming with ‘C’, Hands on Programming, Source code available to modify and re-execute.
In this course you will be learning the below Linux system programming. And more emphasis is given on the Programming part.

Udemy – Learn Unity’s Entity Component System to Optimise Your Games

Unity – Learn Unity’s Entity Component System to Optimise Your Games
English | Size: 8.8GB
Category: Tutorial


Update your Unity programming skills to take advantage of the new Data Orientated Technology Stack and Burst Compiler
Unity’s new Data-Oriented Technology Stack (DOTS) and Entity Component System (ECS) programming paradigm have been developed to optimize game development and open up new ways of accessing memory and parallel processing for developing high-performance C# code that takes advantage of contemporary multicore computers. Through the use of the Burst Compiler, your game programs become native code, able to run faster on multiple threads thus pushing the boundaries of the size of your virtual environments and the simultaneous processing of tens of thousands of game objects.