Skillshare – Blender 2.9 Design & Render a Stylized Water Scene – CG Persia

Skillshare – Blender 2.9 Design & Render a Stylized Water Scene – CG Persia
English | Size: 9.7GB
Category: Tutorial


Hi and welcome to my newest Blender 2.9 stylized 3D art course. ‘Blender 2.9 Design & Render a Stylized Water Scene’ is a complete guide into creating a 3D diorama of a tropical water scene filled with a variety of assets, each uniquely designed and textured.

Jad Saber – Stylized Environment Design

Jad Saber – Stylized Environment Design
English | Size: 4.5GB
Category: Tutorial


In this tutorial, I will show you how I translate my ideas to 3D in a creative and non-technical way. I will also discuss lighting, framing and setting up a strong base to paint over in Photoshop.

Exp-points – Creating a Stylized Diorama Aaron Villarreal

Exp-points – Creating a Stylized Diorama Aaron Villarreal
English | Size: 8.7GB
Category: Tutorial


Stylized art has many forms and each piece follows it’s own specific set of rules and guidelines. What you will learn in this tutorial will outline some of the best practices and workflows for planning your project all the way to sculpting, baking, texturing and presentation. The end result is a beautiful diorama and the knowledge that you can then deploy in your own artistic dioramas.

CGMA – Stylized Assets Creation 2018 – Kevin B Griffith

CGMA – Stylized Assets Creation 2018 – Kevin B Griffith
English | Size: 10.8GB
Category: Tutorial


Week 1 | Introduction to Stylized Art
Relevant games | Artist/influencers | What makes an asset stylized | The box: introduction to texture painting

CGMA – Stylized Assets Creation 2018 – Kevin B Griffith

CGMA – Stylized Assets Creation 2018 – Kevin B Griffith
English | Size: 2,029.59 MB
Category: Tutorial


In this course you will create finished key environment assets and props that will work together in a stylized game environment. We will look at various stylistic approaches to games. Lectures and assignments will explore different styles for hand-painting textures, blocking out your scene, modeling your stylized assets, and creating final stylized textures for your assets. The goal is to create a fully-rendered collection of assets that you can include in your portfolio. Software used in this course includes: Maya, Photoshop, Z Brush, 3D Coat, Marmoset, and UDK 4. *Note: Must submit portfolio that includes some digital paintings, textures, & uv maps