The Gnomon Workshop – Designing & Modeling a Creature with Scales – Creating Production-Ready Assets for VFX using Zbrush & Maya with Dan Weiss

The Gnomon Workshop – Designing & Modeling a Creature with Scales – Creating Production-Ready Assets for VFX using Zbrush & Maya with Dan Weiss
English | Tutorial | Size: 1.8GB


Learn how experienced character artists create production-ready creatures for a visual effects pipeline with this in-depth ZBrush and Maya modeling workshop by Senior Character Artist Dan Weiss.

The Gnomon Workshop – Creating a Photorealistic 3d Prop for Production – Modeling & Shading Workflow for Maya, Mari & V-Ray with Babak Bina

The Gnomon Workshop – Creating a Photorealistic 3d Prop for Production – Modeling & Shading Workflow for Maya, Mari & V-Ray with Babak Bina
English | Tutorial | Size: 1,014.1MB


Learn how to make photorealistic, production-ready props with this complete modeling and shading guide by Babak Bina, Senior 3D Generalist at Scanline VFX and filmmaker.

The Gnomon Workshop – Creating Stylized Characters for Production

The Gnomon Workshop – Creating Stylized Characters for Production – From Concept to Render in Zbrush, Maya & Substance Painter with Carol Cornils
English | Tutorial | Size: 1.6GB


Discover how to create a production-ready stylized character from a concept, complete with tips for presenting the final result as a high-quality portfolio piece.

FXPHD – Shotgun in Production

FXPHD – Shotgun in Production
English | Tutorial | Size: 1,006.7MB


Shotgun is the industry standard for production management, but unlocking its full potential requires a firm grasp of organization principles and best practices to keep things running smoothly.