Gnomon – Creating Procedural Environments in Gaea and Houdini (2020) with Rasha Shalaby

Gnomon – Creating Procedural Environments in Gaea and Houdini (2020) with Rasha Shalaby
English | Size: 7.4GB
Category: Tutorial


The procedural nature of Gaea by Quadspinner empowers 3D artists and matte painters to craft impressive and realistic environments with its powerful tools. Incorporating Gaea into a Houdini workflow, Rasha Shalaby – an Environment Artist and Matte Painter with over 20 years of experience in VFX for film, TV, and game cinematics – uncovers how to create terrain assets such as icy cliffs and rocky terrains that are usually harder to achieve through height-field simulations alone.

Gumroad – Houdini Tutorial Procedural Level Design in UE4

Gumroad – Houdini Tutorial Procedural Level Design in UE4
English | Size: 8.4GB
Category: Tutorial


From start to finish we create a procedural level generation tool in Houdini and deploy the finished asset into Unreal Engine 4 using the powerful Houdini Engine!

CGFastTrack – Procedural Shader Networks in Blender (2020)

CGFastTrack – Procedural Shader Networks in Blender (2020)
English | Size: 1.5GB
Category: Tutorial


Demystify complex shader networks as you build layered materials inside Blender. Learn how to capture details with cavity, edge, and other mesh properties with these procedural techniques.

Exploring Procedural Modeling (2016) with Brad Peebler

Exploring Procedural Modeling (2016) with Brad Peebler
English | Size: 1.0GB
Category: Tutorial


Pretty old stuff but some people might find it helpful. The subject is procedural modeling in Modo.
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