CGCircuit – Procedural Rocks in Houdini using VOPs

CGCircuit – Procedural Rocks in Houdini using VOPs
English | Tutorial | Size: 3.47 GB


Together we will create an extremely versatile Tool to create unlimited versions of all sorts of Rocks and Boulders. (Or to use as a Stone-Model Decal-Tool, …)

Flipped Normals – Procedural Stylized Worlds

Flipped Normals – Procedural Stylized Worlds
English | Tutorial | Size: 7.82 GB


Procedural Stylized Worlds | The Ultimate Geometry Nodes & Shading Course for Blender

STOP MODELLING, START GENERATING.

The Gnomon Workshop – Procedural Workflows for Games using Houdini

The Gnomon Workshop – Procedural Workflows for Games using Houdini
English | Tutorial | Size: 5.23 GB


Continuing on from Giovani Magana’s introductory workshop, where he covers the core fundamentals of building game-ready environments, this new workshop focuses on using Houdini to develop procedural workflows to create high-quality assets.

Unreal Engine – Calysto World 2.0 (Previously Massive World) PCG procedural world generation

Unreal Engine – Calysto World 2.0 (Previously Massive World) PCG procedural world generation
English | Tutorial | Size: 5.11 GB


Calysto World is a powerful PCG (Procedural Content Generation) tool designed to help you create large-scale procedural landscapes, forests, and biomes in a few clicks. Draw procedural biomes, rivers, roads, or even cliffs directly in your world with a non-destructive workflow.