The Gnomon Workshop – Procedural Workflows for Games using Houdini

The Gnomon Workshop – Procedural Workflows for Games using Houdini
English | Tutorial | Size: 5.23 GB


Continuing on from Giovani Magana’s introductory workshop, where he covers the core fundamentals of building game-ready environments, this new workshop focuses on using Houdini to develop procedural workflows to create high-quality assets.

Rohan Dalvi – Procedural modeling in Houdini Combined

Rohan Dalvi – Procedural modeling in Houdini Combined
English | Tutorial | Size: 6.1 GB


Welcome to procedural modeling in Houdini. The idea behind this training was to take a character model and then generate an armour or a second skin on top of it completely procedurally, and also have the armour or skin design change every frame to give you multiple variations.

Unreal Engine – Calysto World 2.0 (Previously Massive World) PCG procedural world generation

Unreal Engine – Calysto World 2.0 (Previously Massive World) PCG procedural world generation
English | Tutorial | Size: 5.11 GB


Calysto World is a powerful PCG (Procedural Content Generation) tool designed to help you create large-scale procedural landscapes, forests, and biomes in a few clicks. Draw procedural biomes, rivers, roads, or even cliffs directly in your world with a non-destructive workflow.

Rohan Dalvi – Procedural Modeling in Houdini Combined

Rohan Dalvi – Procedural Modeling in Houdini Combined
English | Tutorial | Size: 5.43 GB


Welcome to procedural modeling in Houdini. The idea behind this training was to take a character model and then generate an armour or a second skin on top of it completely procedurally, and also have the armour or skin design change every frame to give you multiple variations.