Efficient Environment Design for Blender – Piotr Krynski
English | Tutorial | Size:
10 hours of narrated content, going through the whole process, from sketching out comps and ideas, to creating assets/texturing, mixing in scans, to building (and optimizing!) huge and detailed scenes in Blender, and wrapping it up at the end with Blender Real-Time Compositor (for post processing 🙂