Programming Hardcore Programming for Mechanical Engineers – No Starch Press (2021)

Programming Hardcore Programming for Mechanical Engineers – No Starch Press (2021)
English | eBook | Size: 8.65 MB


What if you could solve challenging engineering problems with Python programming? With this book’s hardcore approach, you’ll learn how to code solutions from scratch using linear algebra, geometry, and physics to write custom libraries, draw primitives, and build applications.

Artstation – Mechanical Skull – Michael Pavlovich

Artstation – Mechanical Skull – Michael Pavlovich
English | Size:
Category: Tutorial


We start by using 2D reference to help us make a gorilla skull in ZBrush, turn that into a mechanical version using a variety of techniques, from sculpting to SubD modeling, booleans, alphas, and more! From there we create a “game res” showing a variety of overlapping techniques using ZBrush, Maya, and HeadUs (although most techniques are transferable to your 3D package of choice). While doing this we discuss best practices for UV seams and vertex costs, balancing fidelity with optimization, and finally end up in Marmoset Toolbag to discuss baking mesh maps.