PluralSight – Introduction to C# Plug-in Development for Maya 2019

PluralSight – Introduction to C# Plug-in Development for Maya 2019
English | Size: 388.9MB
Category: Tutorial


This course will provide an understanding of development setup, overview of Maya API modules, anatomy of a C# plug-in, limitations, and a walk-through of some devkit examples.

Skillshare – Maya Fluid Basics Simulate & Render Dry Ice Smoke Cloud

Skillshare – Maya Fluid Basics Simulate & Render Dry Ice Smoke Cloud
English | Size: 1.0GB
Category: Tutorial


Maya fluid simulation is so much fun.In this course you are going to create dry ice effect simulation inside Autodesk Maya in such a simple way that you have not seen this kind of techniques tips and tricks before. That is why

Udemy – Autodesk Maya 2020 2 NURBS Modelling Techniques

Udemy – Autodesk Maya 2020 2 NURBS Modelling Techniques BOOKWARE-SOFTiMAGE
English | Size: 1.54 GB
Category: Tutorial


3d artist Sushil Kumar Lawaniya has recently released a “Maya 2020.2 NURBS Modelling Techniques” in Autodesk Maya. This course dives deep into curves, surfaces, keeping objects organized, efficient NURBS modeling, time-saving techniques and more.

Maya Techniques Hyper-Realistic Creature Anatomy Part I

Maya Techniques Hyper-Realistic Creature Anatomy Part I
English | Size: 885.7MB
Category: Tutorial


This Master Class will discuss and demonstrate techniques used to create and manipulate the anatomy of a realistic cg creature. This is the first class in a two part series, Hyper Real Anatomy I & II. The focus of this first course will be to introduce, develop, and reinforce a thorough understanding of anatomy and how it relates to the underlying structures used to create a fantastic cg creature. Whether during the modeling process, joint/skeletal placement or deformation process, a strong foundation of anatomy combined with having great anatomy reference at your fingertips is a truly priceless asset to have. Our course will reinforce this concept by outlining many of the various aspects in which knowledge and understanding of anatomy comes into play when creating a hyper realistic cg character or creature, and will explain each aspect in the documentation, as well as through examples with supplied sample files.