Watercolor For Beginners Learn Basics & Paint Fun Donuts

Watercolor For Beginners Learn Basics & Paint Fun Donuts
English | Size: 1.66 GB
Category: Tutorial


What you’ll learn
Main watercolor features
What is transparency + exercise
What are washes and how to paint them. You will practice flat, gradated and mixed washes.
How to create volumes and paint 3-dimensional artworks.
How to work in wet on wet technique + mini project
How to work in glazing technique + mini project
How to paint objects in perspective
How to paint realistic donuts using multiple techniques

Udemy – Learn Linux in 5 Days and Level Up Your Career

Udemy – Learn Linux in 5 Days and Level Up Your Career
English | Size: 921.55 MB
Category: Tutorial


If you want to learn how to use Linux and level up your career but are pressed for time, read on. Hello. My name is Jason Cannon and I’m the author of Linux for Beginners as well as the founder of the Linux Training Academy. When I ask people to tell me what their biggest challenge is to learning Linux, they all say the same thing: Time.

Skillshare – Learn How to Create a Duffle Bag Using Marvelous Designer and Zbrush

Skillshare – Learn How to Create a Duffle Bag Using Marvelous Designer and Zbrush
English | Size: 2.93 GB
Category: Tutorial


I will be sharing with you my thought process and why IÆm using those specific tools. I will be showing you my technique in how I create my duffle bag for animation or still render purposes. This course is targeted for people who are acquainted with Marvelous Designer and ZBrush. But can be quickly followed by newcomers to the software.

Udemy – Learn to Create a Game-Ready Katana (Blender and Substance)

Udemy – Learn to Create a Game-Ready Katana (Blender and Substance)
English | Size: 1.4GB
Category: Tutorial


This course takes you from beginning to finish on 3D modelling, uv-unwrapping, and texturing a game-ready Katana. You will need Blender and Substance Painter to complete this entire course. At the end you will have a stunning 3D asset ready to be imported into your game engine of choice.