Gumroad – How To Create Medieval Sci-Fi Armor – Andrew Nash

Gumroad – How To Create Medieval Sci-Fi Armor – Andrew Nash
English | Size: 3.8GB
Category: Tutorial


Created a helmet armour tutorial showing you what’s possible to do in a very short period of time in Z-Brush. I explain in detail how I achieved the finished result and explain all the brushes and techniques I used.

Gumroad – Robo Retro Bust Tutorial – Andrew Nash

Gumroad – Robo Retro Bust Tutorial – Andrew Nash
English | Size: 8.7GB
Category: Tutorial


With this tutorial I show you how to create and detail a robot Bust from 3D scan data, I explain how to best utilize scan data and to work with it rather then just carelessly scribbling all over it and disregarding what is there to use to your advantage.

Gumroad – 3D Environment Design for Production

Gumroad – 3D Environment Design for Production
English | Size: 569.26 MB
Category: Tutorial


3D Environment Design for Production : See how Blender and its real-time tools can be used in a professional production workflow for Hollywood movies and AAA video games to produce high quality environment concept design.

Gumroad – Mesh Operations in Modo – Introduction (2019) with Richard Yot

Gumroad – Mesh Operations in Modo – Introduction (2019) with Richard Yot
English | Size: 429.4MB
Category: Tutorial


This tutorial is designed to give you a solid foundation for working with Modo’s procedural modelling system. Particularly useful for beginners, the training will completely demystify the procedural modelling workflow and explain it from the ground up, so if you are unfamiliar (or even intimidated) by Modo’s procedural modelling system this course will be especially useful. Once you’ve mastered the basic concepts the workflow will become extremely simple and easy.

Gumroad – Meshfusion Demystified – Part 2 – Intermediate Modelling (2018) with Richard Yot

Gumroad – Meshfusion Demystified – Part 2 – Intermediate Modelling (2018) with Richard Yot
English | Size: 566.3MB
Category: Tutorial


This tutorial is designed to take you further with Mesh Fusion modelling by tackling a more challenging asset in the form of a motorcycle engine block. This kind of model would be difficult and time-consuming to create with SDS modelling, but is very straightforward to create with Mesh Fusion by building up a complex model from simple shapes. Booleans are ideal for this kind of hard-surface work and Mesh Fusion provides the most versatile workflow for creating these kinds of surfaces in a polygon modelling package.