The Gnomon Workshop – Concepting & Illustrating a Sword for Games

The Gnomon Workshop – Concepting & Illustrating a Sword for Games
English | Tutorial | Size: 751.4MB


Master the art of prop design and create a Sorrow End Sword with Lead Concept Artist, Olivier Dubard. This 1.5-hour workshop unlocks the secrets of Olivier’s workflow and provides a deep dive into his creative process behind designing visually stunning and story-driven fantasy props for the entertainment industry.

The Gnomon Workshop – Race Vehicle Concept Design

The Gnomon Workshop – Race Vehicle Concept Design
English | Tutorial | Size: 7.0GB


Design a near-future racing machine in this conceptual vehicle design workshop by veteran 3D artist and concept designer, Chris Beatty.

The Gnomon Workshop – Mastering Body Mechanics in Maya

The Gnomon Workshop – Mastering Body Mechanics in Maya
English | Tutorial | Size: 1.1GB


One of the best things you can do to improve your animation workflow in Maya is to learn how to animate with the Master Control.

The Gnomon Workshop – Recreating a Historical Portrait in 3D

The Gnomon Workshop – Recreating a Historical Portrait in 3D
English | Tutorial | Size: 2.8GB


Recreate a historical 3D portrait of King Akhenaten using Maya, ZBrush, Substance Painter, XGen, Marvelous Designer and Arnold. Mahmoud Salah, character and creature artist, takes artists on a journey of discovery, starting with a scan of an ancient statue together with a modern-day human head scan that he projects onto the ancient statue to help reimagine the historical figure.