The Gnomon Workshop – Designing & Modeling a Creature with Scales – Creating Production-Ready Assets for VFX using Zbrush & Maya with Dan Weiss

The Gnomon Workshop – Designing & Modeling a Creature with Scales – Creating Production-Ready Assets for VFX using Zbrush & Maya with Dan Weiss
English | Tutorial | Size: 1.8GB


Learn how experienced character artists create production-ready creatures for a visual effects pipeline with this in-depth ZBrush and Maya modeling workshop by Senior Character Artist Dan Weiss.

The Gnomon Workshop – Creating Stylized Characters for Production

The Gnomon Workshop – Creating Stylized Characters for Production – From Concept to Render in Zbrush, Maya & Substance Painter with Carol Cornils
English | Tutorial | Size: 1.6GB


Discover how to create a production-ready stylized character from a concept, complete with tips for presenting the final result as a high-quality portfolio piece.

Gnomon – Creating Sci-Fi Keyframe Concept Art (2022) with Sebastien Hue

Gnomon – Creating Sci-Fi Keyframe Concept Art (2022) with Sebastien Hue
English | Size: 1.3GB
Category: Tutorial


When you’re tasked with creating keyframe concept art for the art department of a feature film or video game, you’re more than likely going to need to bring a scene to life quickly, and with photorealistic results.