The Gnomon Workshop – Creating a Sci-Fi Pistol for Games

The Gnomon Workshop – Creating a Sci-Fi Pistol for Games
English | Tutorial | Size: 4.5GB


Learn how to create a sci-fi pistol for game production. Sean Marino, Associate Art Director at Riot Games, shares his workflow for modeling a weapon asset for games, starting from an initial concept and working in references of classic shooters to establish a general style target for the model.

The Gnomon Workshop – Creating Environment Concept Art for Games – Asim A. Steckel

The Gnomon Workshop – Creating Environment Concept Art for Games – Asim A. Steckel
English | Tutorial | Size: 1.3GB


Creating and developing production art for games demands not only a deep understanding of the needs and goals of other departments in a game studio but also the consciousness and knowledge of technical restrictions.