The Gnomon Workshop – Procedural Workflows for Games using Houdini

The Gnomon Workshop – Procedural Workflows for Games using Houdini
English | Tutorial | Size: 5.23 GB


Continuing on from Giovani Magana’s introductory workshop, where he covers the core fundamentals of building game-ready environments, this new workshop focuses on using Houdini to develop procedural workflows to create high-quality assets.

Flipped Normals – Material Creation for AAA Games

Flipped Normals – Material Creation for AAA Games
English | Tutorial | Size: 6.61 GiB


In this course, you’ll learn how to create high-end materials for games. Senior Environment Artist, Emiel Sleegers, will be your instructor and will show you every single step of the process.