FlippedNormals – Introduction to XGen

FlippedNormals – Introduction to XGen
English | Size: 1.5GB
Category: Tutorial


THE DEFINITE XGEN TUTORIAL SERIES
In Introduction to XGen, you’ll learn the fundamentals of working with XGen and creating your first grooms.

FlippedNormals – Sci-Fi Game Environment in Blender & UE4

FlippedNormals – Sci-Fi Game Environment in Blender & UE4
English | Size: 12.0GB
Category: Tutorial


Sci-Fi Game Environment in Blender & UE4
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Learn how professional environmental artists work when creating environments for games. You’ll learn techniques like weighted normals, modular workflows, creating atlas textures, high and low poly baking, creating unique textures in Substance Painter, making tileable materials in Substance Designer – and much more!

FlippedNormals – Streetwear outfit in Marvelous Designer

FlippedNormals – Streetwear outfit in Marvelous Designer
English | Size: 644.8MB
Category: Tutorial


In this Marvelous Designer tutorial, you’ll learn how to make a streetwear outfit from scratch – using simple yet powerful techniques. We’ll cover everything from making the underwear, pants, to making a nice folded sweater around her waist.

FlippedNormals – Trim Sheets for Game Artists

FlippedNormals – Trim Sheets for Game Artists
English | Size: 1.9GB
Category: Tutorial


Learn the “What, Why and How” of trim sheets to get you started quickly developing high quality environment assets as a studio Environment Artist! During this 4.5 hour course, you will go from being introduced to the concept of trim sheets to capturing a high quality render of your completed environment assets, and the entire pipeline in between!

FlippedNormals – UV Mapping for Games (2020) with Chunck Trafagander

FlippedNormals – UV Mapping for Games (2020) with Chunck Trafagander
English | Size: 1,004.3MB
Category: Tutorial


In UV Mapping for Games we’ll tackle, in great depth, one of the most common pain-points that all 3D artists have: UV Mapping. No matter which area of game development you are in, if you interact with 3D models you will need to know about UV mapping – even if only at a fundamental level.