Unreal Engine – Open World Landscapes

Unreal Engine – Open World Landscapes
English | Size: 13.4GB
Category: Tutorial


In this game design course, you’ll learn how to use Unreal Engine 4’s Landscape and Foliage Editing tools so that YOU can build open world environments like seen in “Legend of Zelda: Breath of the Wild.” Knowing how to use these tools is a critical skill for those aspiring to be Level Designers or Environment Artists!

Lynda – Unreal Engine and Quixel Megascans Architectural Visualization

Lynda – Unreal Engine and Quixel Megascans Architectural Visualization
English | Size: 1.1GB
Category: Tutorial


Bring photorealistic architectural scenes to life using Quixel Megascans. In this course, join instructor Zaheer Mukhtar as he shows how to use Megascans-a library of scanned assets and powerful tools that are free to use with Unreal Engine-in your architectural visualization workflow. Zaheer begins by covering the basics of Megascans, including how to install Quixel Bridge, set up a library path, and export Megascans assets from Bridge to Unreal Engine 4 (UE4) to populate your scene. He then shows how to lay out a realistic outdoor architectural scene in UE4. Learn how to assign materials and surfaces to different objects, block out the layout, set up landscapes, place 3D plants throughout a scene, and set up lighting and post processing effects in UE4.