Skillshare – Background Design – Creating Concept Art for Film And Animation

Skillshare – Background Design – Creating Concept Art for Film And Animation
English | Size: 930.2MB
Category: Tutorial


If you are interested in creating concept art for Film or Animation, then this course will not only teach you techniques for painting, but will also teach you the principles and theory of visual language.

Gnomon – Creating Procedural Environments in Gaea and Houdini (2020) with Rasha Shalaby

Gnomon – Creating Procedural Environments in Gaea and Houdini (2020) with Rasha Shalaby
English | Size: 7.4GB
Category: Tutorial


The procedural nature of Gaea by Quadspinner empowers 3D artists and matte painters to craft impressive and realistic environments with its powerful tools. Incorporating Gaea into a Houdini workflow, Rasha Shalaby – an Environment Artist and Matte Painter with over 20 years of experience in VFX for film, TV, and game cinematics – uncovers how to create terrain assets such as icy cliffs and rocky terrains that are usually harder to achieve through height-field simulations alone.

The Gnomon Workshop – Creating a Combat Finishing Takedown

The Gnomon Workshop – Creating a Combat Finishing Takedown
English | Size: 15.1GB
Category: Tutorial


Mastering a finishing takedown animation is made easier with a professional workflow that’s been tried and tested through years of production experience. Senior Animator Patrick Przybyla has worked on a variety of AAA action titles and is now sharing his proven techniques in over three hours of detailed training.

Flipped Normals – Creating a Realistic Ocean in Unreal Engine

Flipped Normals – Creating a Realistic Ocean in Unreal Engine
English | Size: 6.0GB
Category: Tutorial


Creating a Realistic Ocean in UE4
Let’s open the floodgates for Game Art Effects! In this series, you’ll be introduced to the fundamentals of using dynamic materials and particles to bring your environments to life, in this case with water and ocean effects. The first half of this series features a full walkthrough of building elements of an ocean shader both in a stylized and realistic fashion. The second half consists of building the elements of particle material systems and showing how to use dynamic features of particles in Unreal Engine to create an artistic performance with your effects.