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Creating

The Gnomon Workshop – Designing & Creating a Creature Bust – From 2d Concept to Final 3d Asset with Pascal Raimbault

August 30, 2022

The Gnomon Workshop – Designing & Creating a Creature Bust – From 2d Concept to Final 3d Asset with Pascal Raimbault
English | Tutorial | Size: 2.8GB


This creature design workshop by Wētā FX Lead 3D Modeler, Pascal Raimbault, covers his complete pipeline for concepting unique characters for production.

The Gnomon Workshop – Creating Translucent Creature Skin – Painting Techniques with Gino Acevedo

August 29, 2022

The Gnomon Workshop – Creating Translucent Creature Skin – Painting Techniques with Gino Acevedo
English | Tutorial | Size: 404.7MB


Gino Acevedo, Creative Art Director at Weta Digital, shares his personal approach to “hand-painting” creature designs in Photoshop.

Experience Points – Creating Trim Sheets in Substance Designer by Keegan Keene

August 26, 2022

Experience Points – Creating Trim Sheets in Substance Designer by Keegan Keene
English | Tutorial | Size: 661.5MB


Substance Designer is one of the most versatile programs around today and Trim Sheets are an integral part of any video game development pipeline.

The Gnomon Workshop – Creating Stylized VFX in Unreal Engine 5 – Niagara & Substance Designer Workflow with Pawel Margacz

August 26, 2022

The Gnomon Workshop – Creating Stylized VFX in Unreal Engine 5 – Niagara & Substance Designer Workflow with Pawel Margacz
English | Tutorial | Size:


Discover how to create visual effects for games using the most up-to-date techniques in Unreal Engine 5 with Senior VFX Artist at People Can Fly, Pawel Margacz.

Udemy – Creating asteroid scene in Blender (Backrooms, cinematic) by Sime Bugarija

August 18, 2022

Udemy – Creating asteroid scene in Blender (Backrooms, cinematic) by Sime Bugarija
English | Tutorial | Size: 1.8GB


I will show you the simplest way to make an asteroid in Blender without animation and simulations and how to make a real

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