Creating a Swamp Scene for Games with SpeedTree & Photogrammetry

Creating a Swamp Scene for Games with SpeedTree & Photogrammetry
English | Tutorial | Size: 5.63 GB


Join Adrien Paguet-Brunella, Senior Environment Artist, as he takes you on a comprehensive journey through the complete process of creating assets for a game environment biome collection.

The Gnomon Workshop – Creating a Sci-Fi Pistol for Games

The Gnomon Workshop – Creating a Sci-Fi Pistol for Games
English | Tutorial | Size: 4.5GB


Learn how to create a sci-fi pistol for game production. Sean Marino, Associate Art Director at Riot Games, shares his workflow for modeling a weapon asset for games, starting from an initial concept and working in references of classic shooters to establish a general style target for the model.