The Gnomon Workshop – Concepting & Illustrating a Sword for Games

The Gnomon Workshop – Concepting & Illustrating a Sword for Games
English | Tutorial | Size: 751.4MB


Master the art of prop design and create a Sorrow End Sword with Lead Concept Artist, Olivier Dubard. This 1.5-hour workshop unlocks the secrets of Olivier’s workflow and provides a deep dive into his creative process behind designing visually stunning and story-driven fantasy props for the entertainment industry.

The Gnomon Workshop – Concepting Spaceships for Film & Games

The Gnomon Workshop – Concepting Spaceships for Film & Games
English | Tutorial | Size: 1.1GB


Senior Concept Artist Joe Gloria shares how he uses 3D-Coat, ZBrush, and KeyShot to create detailed 3D spaceship designs, keeping his process as simple as possible for artists of all levels to follow along.

The Gnomon Workshop – The Making of Red Myst with Maarten Verhoeven – Concepting Biomech Monsters in Zbrush, Marvelous Designer, Keyshot & Photoshop

The Gnomon Workshop – The Making of “Red Myst” with Maarten Verhoeven – Concepting Biomech Monsters in Zbrush, Marvelous Designer, Keyshot & Photoshop
English | Tutorial | Size: 1.1GB


Maarten Verhoeven is known for his dark and mysterious character and creature concepts. His optimized workflow allows him to sketch, sculpt, and post-process his signature designs at an impressive speed.