CGMA – Stylized Assets Creation 2018 – Kevin B Griffith

CGMA – Stylized Assets Creation 2018 – Kevin B Griffith
English | Size: 10.8GB
Category: Tutorial


Week 1 | Introduction to Stylized Art
Relevant games | Artist/influencers | What makes an asset stylized | The box: introduction to texture painting

CGMA – Anatomy of Clothing 2019 – Ron lemen

CGMA – Anatomy of Clothing 2019 – Ron lemen
English | Size: 2.3GB
Category: Tutorial


Create realistic costumes and materials
In this class, we will deconstruct the materials, from their tensile strength and geometric construction to their surface properties or how they absorb and reflect light. We will work with the armature from the analytical figure drawing class and work on draw through as learned in dynamic sketching class, organizing the clothing into simple easy to use forms using the draw through approach. Other concepts we will cover include the laws of folds, the 7 different types of folds and how they happen, how movement affects the geometry of the drapery, tension points, abstractions and rhythms, rendering and much more. Be prepared to do a lot of construction and rendering.

CGMA – Stylized Assets Creation 2018 – Kevin B Griffith

CGMA – Stylized Assets Creation 2018 – Kevin B Griffith
English | Size: 2,029.59 MB
Category: Tutorial


In this course you will create finished key environment assets and props that will work together in a stylized game environment. We will look at various stylistic approaches to games. Lectures and assignments will explore different styles for hand-painting textures, blocking out your scene, modeling your stylized assets, and creating final stylized textures for your assets. The goal is to create a fully-rendered collection of assets that you can include in your portfolio. Software used in this course includes: Maya, Photoshop, Z Brush, 3D Coat, Marmoset, and UDK 4. *Note: Must submit portfolio that includes some digital paintings, textures, & uv maps