CGMA – Character Creation for Games

CGMA – Character Creation for Games
English | Size: 3.8GB
Category: Tutorial


This course covers the foundation of creating an appealing, production-ready character bust from start to finish.

CGMA – Figure Drawing Anatomy of Style with Patrick Jones

CGMA – Figure Drawing Anatomy of Style with Patrick Jones
English | Size: 2.1GB
Category: Tutorial


Patrick will discuss traditional drawing rendering techniques which he uses to simplify anatomy into basic shapes and gestural line to create a language your memory will use to unlock and develop your personal style of drawing.

CGMA – Perspective (2016) – Roger Oda

CGMA – Perspective (2016) – Roger Oda
English | Size: 2.2GB
Category: Tutorial


In this class students will learn 1, 2 and 3 point perspective systems building upon existing knowledge, from either the Fundamentals of Perspective course or otherwise.

CGMA – Perspective (2016) – Roger Oda

CGMA – Perspective (2016) – Roger Oda
English | Size: 2.2GB
Category: Tutorial


In this class students will learn 1, 2 and 3 point perspective systems building upon existing knowledge, from either the Fundamentals of Perspective course or otherwise. The goal is to get a working knowledge to design a space and then be able to draw various accurate views of it. Understanding that will give the artist a natural sense for perspective and be able to touch on subjects like visual narrative and point of view. By the end of the class, students should be able scale a character properly in space and to intelligently position a camera or point of view of their choosing inside a designed world.

Advanced Substance for Environment Art [CGMA] [BEN KEELING]

Advanced Substance for Environment Art [CGMA] [BEN KEELING]
English | Size: 7.2GB
Category: Tutorial


In this advanced version of Intro to Substance for Environment Art course, students will learn the context of material creation by importing textures into Unreal Engine 4.