ArtStation – Creating realistic garment in for games and realtime render by Marianna Yakimova

ArtStation – Creating realistic garment in for games and realtime render by Marianna Yakimova
English | Size: 2.7GB
Category: Tutorial


In this video I combined 4 previous videos to demonstrate the whole process to create a cloth asset for games or real-time render presentation. I will guide you and explain methods used to model an outfit in Marvelous Designer, sculpting in Zbrush, retop in Maya, texturing in Substance painter. Video has a written explanation with easy follow.

Artstation – Hardsurface Rendering in Redshift by Christophe Desse

Artstation – Hardsurface Rendering in Redshift by Christophe Desse
English | Size: 1.3GB
Category: Tutorial


In this course, Christophe Desse shares his process for achieving realistic final renders of hardsurface assets, using Redshift. Christophe shares some basic resources to get up and running before walking through how he lays out his scene, covers materials and textures, and sets up the final render that will result in beautiful, attention grabbing, presentation pieces ready for a portfolio.

ArtStation – Lighting Theory for Games – Maria Yue

ArtStation – Lighting Theory for Games – Maria Yue
English | Size: 711.8MB
Category: Tutorial


Lighting is the glue that brings everything together in video games, and by extension any visual piece of art. In this tutorial Maria Yue, will be delivering a theoretical breakdown on Lighting for Games. Pulling from her experiences in studio and teaching students, she will breakdown how and why lighting is approached the way it is for games, as well as looking at movies and why they are such an important reference point for video games. With her extensive experience in this field, Maria Yue is nothing short of knowledge that can be shared on this subject.