Artstation – Mechanical Skull – Michael Pavlovich

Artstation – Mechanical Skull – Michael Pavlovich
English | Size:
Category: Tutorial


We start by using 2D reference to help us make a gorilla skull in ZBrush, turn that into a mechanical version using a variety of techniques, from sculpting to SubD modeling, booleans, alphas, and more! From there we create a “game res” showing a variety of overlapping techniques using ZBrush, Maya, and HeadUs (although most techniques are transferable to your 3D package of choice). While doing this we discuss best practices for UV seams and vertex costs, balancing fidelity with optimization, and finally end up in Marmoset Toolbag to discuss baking mesh maps.

Artstation – Brush Efficiency – Photoshop – by Jarod Erwin

Artstation – Brush Efficiency – Photoshop – by Jarod Erwin
English | Size: 616.2MB
Category: Tutorial


This 1hr 43 min video is full of tips and tricks I’ve picked up throughout my career. I will teach you how to paint quickly, yet loosely and efficiently. I will also explain the process of how I complete a painting from start to finish and address some of Sargent’ techniques for getting those rich, bravura brushstrokes seen throughout his work.

Artstation – Intro to Sculpting in Blender by Rico Cilliers

Artstation – Intro to Sculpting in Blender by Rico Cilliers
English | Size: 371.0MB
Category: Tutorial


Course Description
This course introduces Blender’s sculpting tool set and features. Rico walks through his workflow as he takes you through the process to sculpt a typical rock formation. He also covers how to create your own alphas and brushes, enabling you to work as quickly and efficiently as possible.

Artstation – Creating a Tie Fighter with Substance Designer – Daniel Thiger

Artstation – Creating a Tie Fighter with Substance Designer – Daniel Thiger
English | Size: 3.2GB
Category: Tutorial


Star Wars has always been is a huge source of inspiration for me. In this tutorial we will be recreating the iconic Tie Fighter using Substance Designer. We’ll walk through various techniques as we create each of the different components. The tutorial is broken down into 12 parts where we focus on one component at a time, building each one from scratch. We start by walking through the geometry we are going be using for this project, as well creating some masks in Photoshop. We then follow up with the creation of the base panels, windows, wings and finally end with creating the colors.