FlippedNormals – Plasticity for AAA Game Assets

FlippedNormals – Plasticity for AAA Game Assets
English | Tutorial | Size: 17.5GB


Whether you want to learn Plasticity or create AAA game art, this tutorial is for you. We’ll cover the entire process by creating a Daniel Defense Magazine, from the Plasticity/CAD stage to the final textured asset. A basic understanding of 3D modeling and baking workflows is recommended.

Udemy – NEW Weapon modeling for AAA games in Blender

Udemy – NEW Weapon modeling for AAA games in Blender
English | Tutorial | Size: 22.5GB


We are going to model AK-47 from our first primitive to complex model for AAA games using Blender and Substance painter.

Artstation – Real Time Hair For AAA Games

Artstation – Real Time Hair For AAA Games
English | Tutorial | Size: 6.05 GB


Over the past year, I have been testing various methods of creating real-time hair.

Artstation – Real Time Hair For AAA Games Tutorial

Artstation – Real Time Hair For AAA Games Tutorial
English | Tutorial | Size: 6.1GB


Over the past year, I have been testing various methods of creating real-time hair. During this time, I tried to get myself a workflow that would allow me to create high quality real time hairstyles for AAA games.