Titan Comics – Rivers Of London Action At A Distance No 3 2018 Retail Comic eBook-BitBook

Titan Comics – Rivers Of London Action At A Distance No 3 2018 Retail Comic eBook-BitBook
English | Size: 92.51 MB
Category: Comic


Thomas Nightingale, Chief Inspector and wizarding legend, reunited: with an old friend he met during the Second World War. The friend, Angus: Strallen, was in pursuit of a serial killer, Professor Uwe Fischer, a: Luftwaffe pilot who settled in Cumberland after the war to work in a: factory. Fischer had been targeting women of different cultures which led: him – and Strallen – to the cultural melting pot of London. Seemingly: always one step ahead of the Metropolitan Police, Fischer kept evading: capture, putting his own magical powers and good political relations to: use. But as the German scientists read American comic books in his hotel: room, Strallen’s partner in crime (and romance), Dr. Jacqueline Frye,: acquired a very helpful package from Fischer’s home in Cumberland which wa: soon on its way to London: a scarf. Paired with the powerful nose of a: bloodhound named Hesperus, Nightingale and Strallen’s hunt for Fischer is: afoot: `:: Looking for suppliers of quality Ebooks in any language

CGMA – Stylized Assets Creation 2018 – Kevin B Griffith

CGMA – Stylized Assets Creation 2018 – Kevin B Griffith
English | Size: 10.8GB
Category: Tutorial


Week 1 | Introduction to Stylized Art
Relevant games | Artist/influencers | What makes an asset stylized | The box: introduction to texture painting

CGMA – Stylized Assets Creation 2018 – Kevin B Griffith

CGMA – Stylized Assets Creation 2018 – Kevin B Griffith
English | Size: 2,029.59 MB
Category: Tutorial


In this course you will create finished key environment assets and props that will work together in a stylized game environment. We will look at various stylistic approaches to games. Lectures and assignments will explore different styles for hand-painting textures, blocking out your scene, modeling your stylized assets, and creating final stylized textures for your assets. The goal is to create a fully-rendered collection of assets that you can include in your portfolio. Software used in this course includes: Maya, Photoshop, Z Brush, 3D Coat, Marmoset, and UDK 4. *Note: Must submit portfolio that includes some digital paintings, textures, & uv maps