SkillShare – Software Architecture and Design Patterns in Java

SkillShare – Software Architecture And Design Patterns In Java Bookware-KNiSO
English | Tutorial | Size: 1.45 GB


A guide to Create Smart, Reusable Softwares with SOLID Principles and Design Patterns

What you’ll learn:

understand SOLID principles
understand the core of design patterns
undertand object oriented design
understand the single responsibility principle
understand the open / closed principle
understand the Liskov substitution principle
understand the interface segregation principle
understand the dependency inversion principle
understand creational design patterns (singleton pattern, factory pattern, builder pattern and prototype pattern)
understand behavioral design patterns (strategy pattern, command pattern, visitor pattern and template pattern)
understand structural design patterns (adapter pattern, facade pattern and decorator pattern)

Requirements

Basic Java
Object oriented programming

Description

This course is about software architecture and design patterns. We will talk about two man topics: SOLID principles and design patterns. We are going to implement the problems in Java, but the theoretical background is language-independent. I highly recommend typing out the implementations several times on your own in order to get a good grasp of it.

Section 1 – SOLID Principles

what are SOLID principles?

single responsibility principle

open closed principle

Liskov’s substitution principle

interface segregation principle

dependency inversion principle

what is dependency injection?

Section 3 – Creational Design Patterns

what are creational design patterns?

singleton pattern

factory pattern

abstract factory pattern

builder pattern

prototype pattern

Section 2 – Behavioral Design Patterns

what are behavioral design patterns?

strategy pattern

observer pattern

command pattern

iterator pattern

template pattern and null object pattern

visitor pattern

Section 3 – Structural Design Patterns

what are structural design patterns?

decorator pattern

flyweight pattern

facade pattern

adapter pattern

Section 4 – Model-View-Controller (MVC) Pattern

the model-view-controller (MVC) model

an application with Java Swing

In the first part of the course we are going to learn about the SOLID principles. We are going to talk about the theory as well as the implementations.

The second part of the course is about design patterns. We should have a deep understanding of these patterns in order to be able to write reusable software components. These techniques are becoming more and more important as applications are getting more and more complex, so – in my opinion – these topics are good to know.

Thank for joining the course, let’s get started!

Who this course is for:

This course is meant for newbies who are familiar with Java and want to be able to write reusable code

Install Notes: Unrar, Learn and Enjoy!

GREETINGS:

KNOWN – HONOR – SKIDROW – DARKSiDERS – DAUDiO – JAVSiDERS – dbOOk – z0ne

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