Patata School – Character rigging and animation in Blender
English | Tutorial | Size: 736.7MB
Tutorial Duration: 240 minutes | This in depth course covers it all: character modelling, rigging, animation, and rendering in Blender. You’ll learn the entire process step by step, with handy tips and real design and animation theory at each stage, all to help your project shine. By the end you’ll have your own 3D walk cycle with extra animation details for your character and other objects.
Contents
Welcome to character rigging and animation in Blender
This course covers the entire process of character modelling, rigging, animation, and rendering in Blender. We’ll walk you through each stage and explain the tools required, plus handy tips and related information.
In the first section we’ll create the character model, then we’ll rig the character, we’ll next animate a walk cycle with additional actions, and finally we’ll look at lighting and materials and complete the final render.
If you’re new to Blender, we recommending checking out our course ‘A Complete Guide to 3D Modelling in Blender’ to familiarise yourself with the programme before jumping into animation.
You’ll be provided with the Blender files to refer back to if ever you get stuck and sketch references for the character to help you.
Welcome!
Modelling the character
Modelling the Body
Modelling the Head
Modelling the Racket & Ball
Adding Colour & Materials
Modelling Quiz
Rigging the character
Theory of the Rig
Rigging the Character
Exploring the Rig
Rigging Quiz
Animating the character
Animation: Upper Half
Animation: Lower Half
Animation Quiz
Final Render
Rendering the Animation
Render Quiz
Extra: Raccoon
Extra: Fox
Extra: Goat
* No Blender Files
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