IAMAG – Game Stylized Building Design with Blender With Pedro De Elizalde

IAMAG – Game Stylized Building Design with Blender With Pedro De Elizalde
English | Tutorial | Size: 1.5GB


In this course, you’ll learn how to design a stylized building suitable for game production, children’s book storytelling, animation projects, or any other venture requiring stylized architecture. Whether you’re just beginning in concept art or have several years of experience, this tutorial is invaluable for grasping the principles of stylized architecture and maintaining a consistent style throughout your designs.

By the end of this course, you’ll understand the tools in Blender for modeling your buildings and creating a professional-looking image ready to be added to your portfolio.

You’ll learn how to:

Show detailed connections where windows meet the building.
Determine if textures will be realistic or stylized with larger shapes.
Decide where the edges should be hard or soft.
Design doors proportionate to characters, ensuring the rest of the buildings in your project follow a consistent style.
Understanding the foundation of stylized art will help you create more believable designs rather than just shiny images that lack functionality.

Course Outline

Organize References
Gather and sort visual references.
Realistic to Stylized Exercise
Transform realistic designs into stylized ones.
Architecture Studies
Conduct studies to understand the desired architecture.
Imagination Sketches
Create sketches based on your imagination.
Modeling in Blender
Learn to model your building based on sketches.
Export render passes for easy painting in Photoshop.
Painting in Photoshop
Import renders into Photoshop and apply shadows.
Add dynamic texture to each color.
Add extra lines and details not done in 3D.
Finalize design and placement of finials.
Hand-paint to remove the 3D look.
Model and paint garden vegetation.

Resources Files

Final JPG images, steps, References.
Textures examples
3D Model of the Castle

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