
English | Size: 8.2 GB
Genre: eLearning
Create A Player Controller With A Full Rig and Weapon Manager
What you’ll learn
Create A Third Person Shooter Controller – From non combat movement to switching to full combat mechicanics like Mass Effect, Hell Divers 2 and Fortnite
Create a complex and Dynamic animation state machine, make your characters movements smooth and seemless with a variety of blending and transition techniques
Use Custom Classes and Resources to build a robust system that understands what each component is without directly relying on each component
Learn How To Use Godot Like A Pro – From Scene Structure, Composition, Custom Signals and way more
Master The State Machine – Create a robust finite state machine that will ensure that each action has it’s own set of rules and no unexpected transitions
Have you ever wanted to make a third person shooter in Godot?
It can be challenging to know how to get the actions to work smoothly with a control rig. A careful structure must be created to ensure that the animations do not cut of jump between each other.
This Course will show you how to make a third person controller in Godot from scratch. We’ll go from blank canvas, to capsule, to full control rig and finally a weapon controller. I will show you how and explain why I am making the decision I’m making. Because when you’re making such a complicated controller there isn’t one right way to do it. So I will tell you what I’m doing it and why, occasionally talk about alternatives and then we can move on. Nothing is skipped. Aside from collecting animations, I have included every single decision I made along the way.
We will create:
- A Camera Controller.
- Using Spring Arms, we will be able to rotate around our character, without clipping into walls.
- Using Tweens, we will be able to switch which side we view the character from.
- Using Tweens, we will be able to Zoom the camera to better aim our weapons.
- We will also make sure all of these actions can happen smoothly.
- A Node Based Finite State Machine.
- We Will Create a State machine which will ensure our actions are clearly defined and have clear rules about what can be triggered and when.
- We have a state machine for both Combat and Non combat enabling you to design dynamic play modes depending on your desires.
- A Full Third Person Character Rig and Animations.
- Using Blender and Mixamo we will create a rig with a complex set of animations.
- We will discuss importing a rig into Godot.
- How to use the Animation Tree Player.
- Create a complex set of transitions and blends to ensure that each is smooth and seamless.
- A Weapon Manager.
- Create a dynamic weapon manger.
- using classes and components create a system that will allow a diverse number of different weapons and projectiles.
- Picking up Ammo and Weapons.
- Dropping Weapons.
- We Will also cover Inverse Kinematics
- Ensure the player is always looking down camera
- Adjust the weapon position to better suit the character pose
- Make sure the left hand is always on the weapon
Thank you for checking out this course and I look forward to seeing work through this project and creating an amazing game.
Who this course is for:
- Beginners To Godot Looking To Learn About Developing More Complex Projects In Godot
- Beginner Programmers
- Beginner Game Developers

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