
GameDev.tv – Unreal Blueprints. Create Games with Visual Scripting in Unreal 5.6 by Mitchell Theriault
English | Tutorial | Size: 4.00 GB
Make your first 3 video games with Blueprints – no coding needed. Built in collaboration with Epic Games.
The perfect UE5 starting point!
Lectures: 86
Length: 11.5 hrs
Level: Beginner
Language: English
Videos are in 1080p and were reencoded using ffmpeg libx265 crf24 medium gop 150
What you’ll learn
Make Your First Games in Unreal – Build 3 fully playable games without writing a single line of code
Code Visually with Blueprints – Learn the magic of programming through Unreal’s powerful visual scripting
Beginner-Friendly from the Start – No experience required
Master Game Logic and Mechanics – Learn how games actually work
Explore Level Design and Player Interaction – Create worlds that feel great to play
Updated for Unreal Engine 5 – Learn with the latest tools and workflows
About the course
Want to start making awesome games in Unreal? Whether you’re brand new or already code in C++, Blueprints give you a faster, more visual way to bring your ideas to life.
In this beginner-friendly course, you’ll learn to use Unreal’s powerful Blueprint system to build fully playable games from scratch – discovering the core logic, design principles, and workflows that make Unreal tick.
You’ll go from opening the editor for the first time to creating three complete projects that teach you how real games are built.
Games You’ll Build
Marble Run: Build your first Blueprint logic and watch it come to life as you roll to the finish.
Crystal Caverns: Create a 3D collectathon with tank-style controls, pickups, and dynamic lighting.
Mars Marine: Use Unreal’s Lumen system and reusable level design to craft a fast-paced arcade shooter.
Along the way, you’ll learn how to:
• Master Unreal’s visual scripting system and understand the game logic behind it.
• Create and import assets to bring your worlds to life.
• Light your levels with Unreal’s cutting-edge Lumen technology.
• Add sound, interaction, and polish for games that feel great to play.
• Build smart, reusable components that make development faster and more fun.
This course is the perfect partner to the Complete Unreal C++ Developer course – one of the most popular Unreal courses on the web. Together, they give you two powerful paths into Unreal Engine: learn visually with Blueprints, or dive deeper with C++.
Unreal can feel intimidating to learn alone, but we’ll guide you step-by-step. You’ll build momentum through hands-on projects, supported by the incredible GameDev.tv community every step of the way.
By the end, you’ll have three polished games, a solid understanding of Unreal Engine 5, and the skills (and confidence!) to start building your own creations.
Ready to create something epic? Let’s jump in.
Your Blueprint Journey Begins
Roll With I
Your first Unreal Blueprint project, Marble Run, is all about getting hands-on fast.
Learn the basics of Blueprint logic, physics, and level design as you guide your marble through twists, turns and moving platforms.
It’s your first taste of Unreal magic – where simple nodes turn into real, playable movement.
Light It Up
Next, step into Crystal Caverns – a 3D collectathon with tank-style movement, glowing pickups, and dynamic lighting.
You’ll design your own levels, script every interaction, and bring it all to life using Unreal’s Blueprint system.
It’s the perfect mix of creativity and control – where your logic shapes the world around you.
From Logic to Laser Blasts
Wrap up your Unreal Blueprint journey with Mars Marine – a fast-paced top-down shooter that ties everything together.
You’ll build responsive combat systems, smart enemy AI and dynamic effects that make every encounter pop.
It’s where all your Blueprint skills meet action – from logic to laser blasts, one satisfying click at a time.
Instructors
Mitchell Theriault
Hey there, I’m Mitch Theriault, and I’m thrilled to be your instructor here on GameDev.TV!
With a background in film and a passion for technology, I bring a unique perspective to the world of software development.
As a seasoned game developer, I’ve been crafting interactive experiences since 2014, working on projects for various clients.
My journey began after graduating from film school, where I discovered the perfect convergence of creativity and technology in game development.
Transitioning into instruction in 2022, I found a new passion in sharing my knowledge with others.
Through my courses, I aim to demystify complex concepts and empower students to harness their creativity.
I’m all about breaking down barriers and making learning fun and accessible for everyone.
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