
Flipped Normals – Hard Surface Modeling for Games
English | Tutorial | Size: 6.32 GB
Learn all the tips and tricks professionals use when they create hard surface models for games. We’ll be focusing on designing and modeling a hovercraft, taking into account gameplay and cinematic needs. We will cover traditional High Poly to Low Poly workflow, and what to model. We will create the best UV’s possible, and refine the model until perfectly functional for games and cinematics.
The final result will be a clean hard surface model, ready for texturing, shading, and rendering.
Maya Modeling and Unwrapping
Learn professional Modeling and UV techniques in Maya. We will not only focus on the workflow, but also on the thought process behind the decisions that go into making a AAA hovercraft for games.
13 Hours Of Real-Time Content
Everything is covered step by step over 13 hours of real time narrated videos. There are no timelapses. You will get to see how and why certain things are made the way they are. All the hotkeys, tricks, shortcuts, every single step to making this game model, will be covered.
Skill Level
This tutorial is great for students and artists who are just starting out and want to know everything about hard surface modeling for games. It is easy to follow for newcomers as it covers all the basics before slowly ramping up to more complicated things.
Instructor Bio
David Saiz is a CoFounder and Studio Director of Paloma Studios. He has many years of experience working on videogames, television, commercials, attractions, and Virtual Reality experiences. David has worked in numerous studios in California such as Sony Online Entertainment, Electronic Arts, Wevr and film, and commercial studios such as Rhythm & Hues, Halon Entertainment among others. He is an experienced Technical Lead, as well as an artist. He has worked on projects such as Overwatch (promotional statues), The Sims 3, Planetside 2, Mass Effect New Earth (Ride), Disney Infinity, and Serpent’s Saga.
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