CGCircuit – Mastering Nuke – Vol 10
English | Tutorial | Size: 6.2GB
In this online course, you’ll go through all the essential steps of CG integration, and shot finishing as performed in most of the VFX studios.
From preparing the plate for comp work, Tracking, Painting, integrating a CG creature, all over up to doing the final technical checks and output proper DI-mattes for final Editing and color grading.
This course will give you a deep understanding of the compositing workflow and how to check a shot before delivery. I worked in many prestigious VFX studios, and no matter the project, those finalizing steps are more than essentials.
I’m Florian Girardot. I’m a senior visual effect artist specialized in Compositing. I’ve been working in the movie industry for more than 10 years.
This entire curriculum is based on both my professional and teaching experiences.
This Class will be based on a practical shot that we’ll achieve together from the beginning to the end.
In this first chapter, we’ll prepare the plate for compositing, we’ll track it, undistort it, denoise and paint it, making the plate ready for the integration.
Next, we’ll integrate a CG creature. We’ll be focusing on the most important aspect of CG integration which is the integration according to the distance.
Then, In the third chapter, We’ll cover the essential steps of adding stock footage to your shot.
Finally, in the last chapter we’ll check all the technical aspects of the shot, to make sure it’s ready for final delivery. We will as well learn what DI mattes are and how to output them.
At the end of this course, You’ll be mastering all the essential steps of CG integration and shot finishing.
I’m so excited to get going on this final course together. Let’s get started.
Key Takeaways
– Plate preparation
– CG integration
– Stock Footage integration
– Z grading
– Technical checks
– DI-mattes
Course Structure
Chapter 1
We’ll prepare the plate for compositing, we’ll track it, undistort it, denoise and paint it, making the plate ready for the integration.
Chapter 2
We’ll integrate a CG creature. We’ll be focusing on the most important aspect of CG integration which is the integration according to the distance.
Chapter 3
We’ll cover the essential steps of adding a stock footage to your shot.
Chapter 4
We’ll check all the technical aspects of the shot, to make sure it’s ready for final delivery. We will as well learn what DI mattes are and how to output them.
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