CGCircuit – Advanced Large Scale Fluid FX in Houdini Part 1 & Part 2

CGCircuit – Advanced Large Scale Fluid FX in Houdini Part 1 & Part 2
English | Tutorial | Size: 3.9GB


This first part of the course dives deep into the world of large-scale fluid simulations using Houdini. You’ll explore essential workflows and techniques, from creating ocean-based layers to advanced flip simulations, white water, foam, and spray effects.

By watching this course, you will go beyond following step-by-step instructions; the lessons include insights into why each approach is taken, helping you understand the principles.

This blend of practical guidance and explanations ensures you’re ready not only to reproduce these techniques but also to adapt and apply them to a range of projects with confidence. As a result, you’ll develop a solid understanding of the workflows used in high-end simulations, enabling you to achieve outstanding results and advance your expertise in fluid dynamics.

By the end of this course, you will have mastered the ability to simulate and control fluid dynamics, understand how to manage complex simulations effectively, and be able to create breathtaking visual effects for cinematic shots.

Key Takeaways:

Master large-scale fluid simulations, including flip fluids, white water, foam, and spray effects.
Learn to control fluid dynamics using advanced techniques and workflows.
Build confidence in utilizing Task Operators (TOPs) to streamline simulations.
Achieve a deep understanding of ocean-based effects and detail-oriented fluid simulations.

Hardware Prerequisites
Large-scale Water FX generally requires a robust hardware setup, especially in terms of RAM. Even with a slower CPU, lacking sufficient RAM can prevent effective simulation.

This course was created using a setup with 96GB of RAM, the recommended minimum, to ensure stability in more advanced simulations.
For those with limited hardware, a lower-resolution version will be shown at the end of lessons, previewing the result.
Note: 32GB of RAM should be enough, but the resulting detail may not be as high. For Water FX (Flip Fluids & White Water), higher point counts are necessary for good results.

The processor used is an AMD Ryzen 9 7950X(16-Cores/32 Threads), offering high performance, though having ample RAM remains a priority.
While the GPU isn’t critical here, it’s important to have at least 16GB of GPU memory, as insufficient memory can cause errors with attribute blur in the Whitewater Post Processing.

Overall, if your goal is to recreate the same shot, you should expect robust hardware requirements.

Project Files
Along with the general project files, this tutorial also includes the following files:

Compressed Renders (1001-1320)
Raw Renders from Karma (.exr). The files are there to help you follow along in the compositing part without the need to render the sequence yourself.

Houdini Files (1265)
Houdini files caches (.bgeo) single frame (1265). These files should help you to follow the course or use them as checkpoints to start at any point of the course. No need to cache the files yourself. Note: only the heavier file caches are included in the “Houdini files”.

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In this second part of the course, the focus shifts to rendering and compositing workflows that bring your fluid simulations to life. You will work with Karma to set up realistic shaders for water, white water, and foam, followed by multi-layer compositing in Nuke. From setting up the scene in Solaris to final tweaks in Nuke, every stage covers detailed techniques and insights for achieving professional-level results. Learn how to optimize renders, create realistic textures, and merge all elements seamlessly for an impressive cinematic finish.

Key Takeaways:

Gain expertise in rendering fluid simulations with Karma, including water, white water, and foam shaders.
Learn multi-layer compositing techniques in Nuke to build visually stunning shots.
Optimize render settings for quality and efficiency.
Develop skills in color correction, depth effects, and camera FX for cinematic visual quality.

Project Files

Along with the general project files, this tutorial also includes the following files:

Compressed Renders (1001-1320)

Raw Renders from Karma (.exr). The files are there to help you follow along in the compositing part without the need to render the sequence yourself.

Houdini Files (1265)

Houdini files caches (.bgeo) single frame (1265). These files should help you to follow the course or use them as checkpoints to start at any point of the course. No need to cache the files yourself. Note: only the heavier file caches are included in the “Houdini files”.

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RAPIDGATOR:
rapidgator.net/file/67c0b8db3423317221ec6d245436e872/Advanced_Large_Scale_Fluid_FX_in_Houdini_-_Part_1_&_Part_2.part1.rar.html
rapidgator.net/file/d0711c3bcd3d53f42d12269ec67d4d02/Advanced_Large_Scale_Fluid_FX_in_Houdini_-_Part_1_&_Part_2.part2.rar.html
rapidgator.net/file/e90f2d5e7111dee52827c8750883fd3b/Advanced_Large_Scale_Fluid_FX_in_Houdini_-_Part_1_&_Part_2.part3.rar.html
rapidgator.net/file/8b48fc71ad15d0d9f4c2e06cdd63250a/Advanced_Large_Scale_Fluid_FX_in_Houdini_-_Part_1_&_Part_2.part4.rar.html

TURBOBIT:
trbt.cc/u9op9dhenl08/Advanced_Large_Scale_Fluid_FX_in_Houdini_-_Part_1_&_Part_2.part1.rar.html
trbt.cc/k1hop1rxd6l4/Advanced_Large_Scale_Fluid_FX_in_Houdini_-_Part_1_&_Part_2.part2.rar.html
trbt.cc/6qxpxjjztjc8/Advanced_Large_Scale_Fluid_FX_in_Houdini_-_Part_1_&_Part_2.part3.rar.html
trbt.cc/slix8q9a11wx/Advanced_Large_Scale_Fluid_FX_in_Houdini_-_Part_1_&_Part_2.part4.rar.html

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