Artstation – Real Time Hair For AAA Games Tutorial

Artstation – Real Time Hair For AAA Games Tutorial
English | Tutorial | Size: 6.1GB


Over the past year, I have been testing various methods of creating real-time hair. During this time, I tried to get myself a workflow that would allow me to create high quality real time hairstyles for AAA games. The method I followed in this tutorial and video process not only has the ability to create the most high-quality real-time hairstyles, but also has a lot of possibilities to optimize the model and create all kinds of hair models based on vertex budget. Therefore, I recorded this 15-hours video process series for the use of character artists and those who are interested in creating real-time hairstyles.

The hairstyle created in this course have been chosen in such a way that you will get familiar with the technique of making long hair، short hair and fade hairstyle, which includes the following details.

1. Creating and baking textures from start to finish completely, using Fibershop
2. Placing hair cards from start to finish, using Maya and gs curvetools plug-in.
3. Creating shaders and hair materials from start to finish, display and final rendering of the model, using Marmoset Toolbag

For the short part of the hairstyle, Zbrush, 3ds max and Substance Painter were briefly used to thickness the hair strands, prepare the model for baking and bake the short part of the hairstyle on the mesh.

All steps done with these 3 software can be done by Maya and Marmoset, But in this course, due to the speed and simplicity of work we use these 3 software only for short part of the hairstyle.

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