Zenva – Monster Collector In Godot – Unit 1 – Overworld 2025

Zenva – Monster Collector In Godot – Unit 1 – Overworld 2025
English | Tutorial | Size: 0.98 GB


Build a fully-fledged overworld for your own monster collector game in Godot!

Monster-catching RPGs have become legendary in the world of game development, renowned for their expansive exploration, memorable trainers, and the thrill of player progression. In this course, you’ll create a complete overworld system, designing intricate multi-level environments, crafting interactive dialogue, and mastering techniques to persistently track data states from start to finish. These skills will empower you to engineer robust, feature-rich adventure games and bring your own epic creature-collecting worlds to life.

An intermediate understanding of Godot is needed for this course.

You’ll learn how to:

Build multi-level overworld environments
Develop trainer dialogue options
Organize complex data efficiently
Master Godot’s TileMap and animations
Modularize code with inheritance
Apply advanced state management patterns

. and more!

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