Wolf Animation – VFX Grace

Wolf Animation – VFX Grace
English | Tutorial | Size: 345.4MB


This is a high-quality wolf model with 4K UDIM maps, fur, rigging and three realistic animations. The model has a realistic muscle structure, a complex hair system created in Blender which makes the hair natural and realistic, and a detailed facial expression controlling system. This model is made with Blender and Cycles renderer at real-world scale.

It consists of the body, eyes, eyelids, oral cavity, tongue, paws.

Polygons

Body: vertices 25,376; polygons 25,374

Eyes: vertices 2,376; polygons 2,432

Eyelids: vertices 832; polygons 832

Oral cavity: vertices 18,271; polygons 18,046

Tongue: vertices 2,714; polygons 2,712

Paws: vertices 3,120; polygons 3,054

Total: vertices 52,689; polygons 52,450

Formats

There is a Blender project and an OBJ file without rigging or animation.

Textures

JF0N2N0G_Wolf_Head_Specular.png, 4096*4096

JF0N2N0G_Wolf_BodySkin_BaseColor.1003.png, 4096*4096

JF0N2N0G_Wolf_BodySkin_BaseColor.1002.png, 4096*4096

JF0N2N0G_Wolf_BodySkin_BaseColor.1001.png, 4096*4096

JF0N2N0G_Wolf_Body_Normal.1003.png, 4096*4096

JF0N2N0G_Wolf_Body_Normal.1002.png, 4096*4096

JF0N2N0G_Wolf_Body_Normal.1001.png, 4096*4096

JF0N2N0G_Wolf_Body_BaseColor.1002.png, 4096*4096

JF0N2N0G_Wolf_Body_BaseColor.1001.png, 4096*4096

JF0N2N0G_Wolf_Body_ID.1003.png, 1024*1024

JF0N2N0G_Wolf_Body_ID.1002.png, 1024*1024

JF0N2N0G_Wolf_Body_ID.1001.png, 1024*1024

Rigging

With detailed controllers, postures and animations are easier to create, the features are as follows:

Root controls the entire model.

CTR_Gravity controls the center of gravity.

CTR_spine_hind controls the rear spine.

CTR_spine_mid controls the middle spine.

CTR_spine_front controls the front spine. It comes with multiple customized attributes:

Head_Follow controls whether the head follows;

Neck_Follow controls whether the neck follows;

Tail_Follow controls whether the tail follows.

CTR_FK_spine_a, CTR_FK_spine_b and CTR_FK_spine_c are FK controllers of the body.

CTR_FK_tail_a, CTR_FK_tail_b, CTR_FK_tail_c, CTR_FK_tail_d and CTR_FK_tail_e.. are FK controllers of the tail.

CTR_FK_neck_a and CTR_FK_neck_c are FK controllers of the neck.

CTR_FK_head controls the head.

CTR_foot_F.L and CTR_foot_F.R are IK controllers of the forelegs. It comes with multiple customized attributes:

Leg_IK/FK switches between IK/FK of the forelegs;

pole_vector switches between different display modes of the pole vector controllers.

CTR_foot_H.L and CTR_foot_H.R are IK controllers of the hind legs. It comes with multiple customized attributes:

IK_Chain Length controls the length of IK chain, different values provide different IK controlling methods;

Leg_IK/FK switches between IK/FK of the hind legs;

pole_vector switches between different display modes of the pole vector controllers.

CTR_foot_extrusion_F.L, CTR_foot_extrusion_F.R, CTR_foot_extrusion_H.L and CTR_foot_extrusion_H.R control the squeeze of the paw pads by Location.

CTR_foot_extrusion_F.L.001, CTR_foot_extrusion_F.R.001, CTR_foot_extrusion_H.L.001 and CTR_foot_extrusion_H.R.001 control the abduction and adduction of the toes by Location.

CTR_chin_D controls the jaw.

CTR_eyes, CTR_eye.L and CTR_eye.R control the eyes.

CTR_breathe is the abdomen controller, which controls the action of breath.

Complex facial expression controllers and a flexible UI are available, which can create plenty of facial expressions. The body has more assistant controllers.

And more …

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