English | Size: 5.8 GB
Genre: eLearning
In this course you will learn how to use Maya’s modelling tools to model, texture and render a robot character
What you will learn:
Learn how to use maya’s modelling tools
Learn how to model characters inside of Maya
Learn how to use Maya’s lights
Learn how to use Arnold inside of Maya for rendering
First, you will begin by understanding Maya’s viewport and where the modelling tools are located. Then it’s a quick fundamental guide to using Maya’s camera to help you navigate the viewport, and how to select objects and components.
And then we move on to the nitty gritty — learning how to model a complete character. In this section of the course, you will master the use of Maya’s most common modelling tools, like the Multi-Cut Tool, and the Bevel Tool. You will also learn important fundamental concepts like how to create good, clean topology for your model.
During the modelling process, you will also learn how to use certain shortcuts, which will allow you to speed up your modelling workflow. You will also learn how to use different settings on your tools, which will increase your proficiency level.
Then it is on to coloring and texturing your model. I will intorduce you to the Hypershade, which houses Maya’s rendering nodes. You will get to use the Arnold standard surface shader, and the Ambient Occlusion node, which creates detailed shadows for your model.
Afterwards, you will get to learn how Maya’s lighting tools work. You will learn the difference between direct and indirect illumination, and master the lighting settings, which will help you create awesome renders.
Finally, you will learn how to use Maya’s Arnold rendering engine, which will help you create the final rendered image. In the end, you will acquire all the knowledge and skills you need to help you on your journey to becoming a professional 3D modeller and digital artist.
Who this course is for:
This is for anyone who wants to become a 3D modeller and a digital artist
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