A-Z Environment design using trim sheets – Blenderbros

A-Z Environment design using trim sheets – Blenderbros
English | Size: 7.3GB
Category: Tutorial


What is included?

6 trim sheets + 1 bonus trim for early birds

Modeling & designing Trim Sheets

Full environment design + modeling tutorial

Environment texturing in MINUTES using Trim Sheets

Vanilla Trim Sheet workflow (no addons necessary)

Decal Machine trim sheet workflow (for extreme efficiency)

Quixel Mixer Trim Sheet texturing

3 solutions to texturing trim sheets

Exporting into Unreal Engine

Bonus trim sheet + tutorial videos (*never before seen*)

Avoiding the weeks of headaches piecing everything together about trims

WHAT?

Trim Sheets are simply texture planes that you unwrap over objects. The process is exactly the same as unwrapping and projecting a texture onto a mesh.

The benefits? No extra geometry is needed, and absolutely no modeling is required. 2 clicks and you have realistic models and details applied to your mesh.

This course will not only show you how to model your own from scratch, but will also provide you with an additional 6 trims for FREE (these took several hours to make each, so the total value of the trims included is $70).

This is one of the most powerful ways to create optimized game assets. You can have an incredibly low poly object that looks extremely detailed with no extra modeling needed!

We’ll even show you how to use them in Unreal Engine for you game gurus

WHY?

Modeling environments is extremely time confusing. Adding detail is even more time consuming.

As a 3D artist, time is EVERYTHING. Instead of modeling an insane amount of details from scratch, you can simply design a trim sheet and “trim” the details off and unwrap it over your scenes. It’s that easy!

The environment you see in the cover art was textured in 30 minutes. Seriously. 30 minutes. If we modeled all that detail from scratch, it would’ve taken days.

Popular games including Doom, Call of Duty, Destiny, and most of the big ones use trim sheets everywhere! Next time you play one of these, check for textures on walls and such. Usually it is not geometry, but in fact a trim sheet texture!

WHO?

This course is for aspiring game-artists, environment artists, and general 3D gurus, and scifi hard surface enthusiasts in general, even if they are beginners.

This course is a no-brainer for anyone interesting in the game asset pipeline, environment design, or anyone who simply wants to save time and get on to what matters most: your artwork!

HOW?

How do they work? Well that’s what this course is all about, of course!

Buy Long-term Premium Accounts To Support Me & Max Speed


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